Terrain
The terrain system uses height maps to quickly and efficiently create game worlds. Unlimited blended texture channels allow an infinite range of ground types to be represented in extreme detail and drawn over extreme distances. Terrain mesh editors and painters also allow flexibility for artists to generate compelling landscapes within a short period of time.

Day/Night Cycle
An embedded day/night cycle realistically simulates the progression of time, with hills and objects casting shadows against the terrain for a realistic feel.
Climate Simulation
The climate system is a tightly integrated & sophisticated module that allows dynamic simulation of weather events such as rain, storms, wind, fog & snow. Rain or snow are directly caused by clouds and interact with the ground, causing splashes. Clouds in turn are dynamic objects that change density, are lit by sunlight or lightning and are affected by wind.
Sky
The sky is an animated, multi-layered dome that features dynamic color gradients, celestial bodies (sun, moon, stars etc) and advanced sunlight simulators for realistic diffusion of light in an atmosphere.
Dynamic Scenery Loading
This feature allows scenery to be loaded without gameplay interruptions.
Seamless Environment
Indoor and outdoor areas can be seamlessly integrated so that players can move between them without interruption to gameplay.
Lighting
Dynamic colored lights, shadowing, lens flares and coronas allow designers to enhance their levels with a wide range of mood lighting, real-time shadows and other realistic effects.
Water
Lakes and pools are interactive and respond to collisions; objects moving through water leave wakes and objects thrown or dropped into the water will create realistic ripples.
Mobile Spaces and Vehicles
BigWorld natively supports the creation of interactive mobile spaces such as platforms and vehicles, allowing players to interact and explore environments from unique perspectives on their world.