Licensing Enquiries
Media Coverage
MMO Engine Round-Up - Building the online planet

Sept 3rd, 2007

Content Extracted from Develop Magazine - Issue 75

BIGWORLD
Technology: BigWorld v1.8
Clients: Cheyenne Mountain, Netease, Slipgate Ironworks plus over a dozen others
Host Platforms: PC, Xbox 360 (PS3 forthcoming)
Integration with: 3ds Max, Diamondware, dPVS, Maya, Spatial Voice, SpeedTree, Vivox
Price: Combination backend royalty and/or upfront fee available on request
Contact: Gavin Longhurst, licensing@bigworldtech.com

The current industry leader, BigWorld was also one of the first commercially available middleware MMOG engines. Designated a ‘complete solution’, it provides you with a 3D client, server and development tools such as its integrated model, particle and world editors. This, and its advanced terrain engine, enables the creation of large worlds with seamless indoor/outdoor environments, while its load balanced server technology can support millions of users.

 

Content Extracted from Develop Magazine - Issue 75