Chief Technology Officer - Simon HayesSimon is a co-founder of BigWorld Pty Ltd, and an industry veteran with over 15 years experience in the games industry. Simon is well respected in the industry and is well regarded by his peers. He is the technical director behind the multi-award winning BigWorld Technology and was instrumental in bringing the product to market. He also has over 6 published game titles to his name. As CTO of BigWorld, Simon is the technical visionary driving the ongoing development of the BigWorld technology and guiding all technical aspects of the company’s development teams. |
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VP, Business Development - Gavin LonghurstGavin Longhurst is the VP, Business Development for BigWorld and has worked at a senior level in the animation, CG, game, broadcast and film industries. He co-founded Australia's premier animation and FX distribution business, went on to join Autodesk/Discreet as Asia Pacific 3D Animation Manager before heading up the sales and marketing division of Seeing Machines, a real-time computer vision company which listed on the London AIM stock exchange in 2005. |
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Director of Development - Stephen LewisStephen began his career in video games in 1985 as one of the co-founders of Micro Forté. He has since built a career managing diverse teams within international R&D organizations; including NEC Business Solutions where for many years he was the driving force behind sophisticated voice network management systems, and later as Engineering Director at SurfControl where he led the delivery of e-mail security products. Stephen is dedicated to crafting truly exceptional software. He is known for building highly successful teams and delivering sound and effective solutions. Returning to BigWorld in early 2008 his role as Development Director combines his technical, artistic and project management gifts with his love of gaming and this exciting company. |
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